About This Game “ALEA JACTA EST” (The Die is Cast) is what Caesar said as he crossed the Rubicon River when he learned that the Senate had removed him from his command. Crossing that small Italian river was equivalent to disobeying Rome’s orders and entering into open rebellion.The great confrontation with Pompey was about to begin… One of them would become the Master of Rome, and the other would die…Alea Jacta Est is the first historical strategy game on the PC to cover the main Roman civil wars, created by a dedicated team of experts to bring the epic battles that pitted Romans against Romans in conflicts such as those between Rome, Sertorius, and Mithridates.With an incredible level of rich historical detail and historical accuracy, it is one of the few strategy games where the player must face the real dilemmas and challenges of the Romans during the time. Not only must you build and train armies, maneuver them and engage the enemy, but you must also maintain an economic and diplomatic balance with your neighbors.Using the successful and famous AGE engine, Alea Jacta Est covers the whole of Europe, Northern Africa, and part of Eastern Europe, part of more than 2,800 regions, complete with cities, roads, fortifications, weather types, tribes and kingdoms of the time of the scenario. Featuring 5 campaigns from 87 BC to 197 AD, hundreds of historical leaders, units and events, Alea Jacta Est is a must-have for any grand strategy fan.FeaturesAncient Command System (based on the Wars in America system), allowing for a good representation of historical army command in the Roman era.Quick and simple system of Construction of Units, allowing players to choose and purchase their forces as they wish (or can).Decisions features, playable on the map, like wild cards assetsDiversified set of historical events, allowing multiple choices events and options, hereby enhancing flexibility and re-playability.Different updates and other rules, in particular combat system adapted to the Ancient warfare.Map: all of the Roman Empire and neighboring lands, with over 2800 different regions and seas, a lot of room for maneuvers.Over a thousand of leaders and units with specific pictures. 6d5b4406ea Title: Alea Jacta EstGenre: Simulation, StrategyDeveloper:AgeodPublisher:Slitherine Ltd.Release Date: 27 Sep, 2012 Alea Jacta Est Keygen For Windows 10 alea jacta est mp3 download. alea jacta est images. alea jacta est steam. alea jacta est reverbnation. alea jacta est humour. alea jacta est game review. alea jacta est ejemplo. alea iacta est portugues. alea iacta est significado. alea jacta est vk. alea iacta est traduzione in italiano. alea non iacta est. alea jacta est oraciones. alea jacta est in english. alea iacta est wiki english. alea jacta est vae victis traduction. alea jacta est vae victis rar. alea jacta est wiktionary. alea iacta est. alea iacta est bedeutung. alea jacta est game. alea jacta est game download. download video alea jacta est. alea jacta est hitman. alea jacta est alea jacta est. alea jacta est facebook. alea jacta est today you die lyrics. alea jacta est asterix. alea iacta est harry potter. alea jacta est game manual. alea jacta est la grave. alea jacta est english translation. alea jacta est birth of rome torrent. vertaling alea iacta est. alea jacta est cezar. download lagu alea jacta est from silence i rise. alea jacta est quem disse. alea jacta est game download. alea jacta est aar. alea jacta est quien lo dijo y porque. alea jacta est veni vidi vici. alea jacta est betekenis. alea jacta est quien la dijo. alea jacta est desproges. alea jacta est en 2 lettres. alea jacta est fanfiction. alea jacta est for honor. alea jacta est quien lo dijo. alea iacta est useless pride records. alea jacta est quem disse. alea jacta est signification en francais. alea jacta est pc game review. alea jacta est patch. alea jacta est humour. alea jacta est hannibal terror of rome. alea jacta est mods. alea jacta est dies irae. alea jacta est que idioma es. alea jacta est en grec. alea jacta est juego. keep calm and alea jacta est. alea jacta est quien la pronuncio. alea jacta est parthian wars. alea jacta est serial. alea jacta est strategy guide. alea jacta est nantes. alea y iacta est. alea jacta est in english. download lagu alea jacta est - bullets are loud I can't really recommend this because a) it's not historically accurate, which would presumably be one of ageod's strengths by this point, and b) it's a return to the buggy, broken pre-pride of nations engine that runs terribly. This is a mystifying decision! Strictly speaking, though, it's identical to every other ageod title. I guess if you like those, you'll maybe like this one, but it's not a very good entry in their series of games. If you want to play an AGEOD game then go with To End All Wars.. First and probably last review for a long time. I only comment on this title as I think I paid way too much money for it.As much as I would like to dive into this game and its elaborate back stories,the engine they use is so bloated and unefficient, that on my office PC it is unplayable.Turns take minutes, scrolling is a pain, and using the interface is lagged as hell.Running it from an SSD helps a little, but still unplayable. This on a machine that runs Deus EX HRand Mass Effect 3 just fine. And I think even Arma 3 ran smoother than AJE. Waiting for my Teraflop rig to arrive.... I give both of my thumbs up for this detailed and historicaly plausible and immersive game. Negative reviews for it are motly not justified. Note that I bought the game at first directly from Slitherine so my played hours are higher then the ones logged on Steam. Game puts you into the ancient generals boots and immerses you within the obstacles and opportunites those strategos faced and you start to really see how other such games really lack many realistic layers that AJE provides. The basic premise of the game is that you chose any of the many available campaigns (some are rather short played on smaller map theaters, some are epic time and space-wise), pick a faction (each comes with it's historical challenges it faced back then), and then you are taken to the map. You need to then superwise what army assets you have available, what units and where you can train them, how long it will take them to train and become useful militaristic asset, how good your generals are, what traits they have, what map regions you own, how many cities you have, how well defended they are, how the supply picture is, where would be best to attack/establish defensive perimeters, where your enemie's army is. You also pick which political decisions and map cards you will use this turn (and reap rewards or misfortunes next turn or later down the timeline). You plot where you want your armies to go and in what combat stance, etc, etc. When your brilliant strategical thinking is done, you press on the next turn button and wait as the next 30 days, that the turn constitutes, resolve. In this time you have no direct control over your army. Things happen, many things. When next turn arrives you continue with the previous process anew but of course you don't have to re-evaluate everything, just what matters in the given situation according to events that took place in those 30 days that just passed. In order to better understand what was going on while you were waiting for the turn to resolve you ALWAYS need to check the game's log and see what traspired and then plot army movements, political decisions and whatnot for the next turn. So the most gametime you spend plotting for the next game turn, then you await for the next 30 days to resolve, read the game's log, plot again, go with the next turn and rince and repeat until you are victorious/defeated. I had Alea jacta Est some time (I own all DLC's for it) but had a hard time getting into it due to so much information one needs to understand to play it well. I knew based on what I read that it is THE ancient strategy warfare game to play. It was my first AGEOD game so naturally I had no previous basic knowledge of the games mechanics. At first I was quite cluessly moving my armies around the map not knowing which is stronger then others, which traits each has, picked political decisions just to observe how much they would influence the situaton without neccessarly deciding to go with certain decisions only when the timing was right for them, etc., I was pressing the next turn button a lot without reading the game's log of what event's happened and thus not understanding what really transpired and what was going. 'Cos I didn't understand much of what the game threw at me I got frustrated and dropped the game but there was always this itch for more so I returned to it time and again. In-game tutorial is simply not enough because it ommits many aspects of the game and especially it leaves you fully in the dark when it comes to strategical choices you must made as a leader of your faction. There is this guy Charles Cummings who made Alea Jacta Est Tutorials on Youtube for every aspect of the game's many layers but I was struggling to watch him mumble his way across many game mechanics (sorry Charles, you did your best to help, I know). Best way to learn the ropes with the game if you are a beginner is to watch a Let's Play videos from someone who knows his trade around the game and also explains what he is doing and why. Watch him play some turns of the game and then fire up the game, play the same scenario that he does and that is what made me finally grasp the whole thing. Keep the game manual open in the back and return to it while you play to clear out the things that are not understood. Included guide is quite good and defenitely helps but reading it from start to end and then trying to play the game is probbaly a no go since there is so much information one needs to remember. I still am not fully knowledgable on some aspects but base is covered and now I can fully enjoy the game and appreciate it's amazing historical detail. What kept me off of this game at first was a problem the game's old directx8 engine has with a certain hardware/drivers combo where if you play with the borders shown on the physical map the map scrolling comes to a virtual standstill so I now only play with this option turned off. It's not ideal but switching back and forth the different maplayers helps. It is not exactly known what hardware/drivers combo creates this issue (developers are in the dark here) so it is a bit of a gamble if you will be hit with the issue too or not but again, it is not a game breaker at all. OK, I think this should be enough info for you to decide, strategos. :D. I recommend this game if you get it cheap in a bundle, or you're a wargame fanatic. Otherwise, beware.The goodExtremely detailedHistorically accurate, probably to a faultHas everything grognards want in a wargameClean visuals for the type of game it isThe badProbably bore a Total War fan to tearsTurns can take forever to resolveSome of the translations are iffyResource management can be a full-time job. A faithful to history game with focus on some of the lesser known Roman conflicts. It's easy to learn and has a great variety of unique campaigns and challenges. However the engine in cluncky and tends to lag and crash.. Alea Jacta Est as an idea for a game is a good oneIn execution it needs a lot of workThe game suffers from slow run time and an annoying habit of crashing and at times the game simply doesn't register my commands and i have to click multiple times before it gets the message (although this cold just be the slow runtime)The gameplay could be interesting if I knew what was going on as the tutorial does a very poor job of explaining how battles work and tells you nothing at all about the units (ie what there stats mean, what different units are good for etc)from what i can gather it seems that armies have a power score based on their units and health (possibly morale too) and this combined with the general and terran will determine the outcome of a battle it feels like a more complex and interesting version of the battle system in crusader kings or EU (which is good cause both those games need a better system for battles) and I feel that if I could just figure out what to do (and have the game run well enough to have the chance to do it) It would be very deep and challenging and a lot of fun.As it stands now I wont recommend this game, give it a few months to sort itself out and wait for another steam sale by then hopefully it will be running well enough to be some real fun.. Edit: Pass this game by, the 30 day turns ruin the game and the only purpose they serve is to artificially help the AI. There needs to be a mod or DLC that changes the turn length to a week or so might make this game believable.Old review -Boring and generally a bad design, but it gets points for trying. There are so few real (non-RTS) based strategy games, you could give this one a try. The game is complex and deep, but, by far, the biggest challenge is overcoming the game design. DO NOT PLAY FOR HISTORICAL ACCURANCY. The names, dates, and locations are accurate, but the game play isnt. Ai runs single units around like mice, 30 day turns are used to help AI seem smarter, senarios are made with pre-planned outcomes (no what-ifs). Some of the senerios play out as if it has scripted AI. If the senario wants the AI to get to a town, your army will stop moving. In my current game my army is plotted with a 28 day move up only moves one zone per turn just so the AI can get ahead. IF my army is limited in some way the game should not display my total move as 28 days. I would have returned this game, but I am over the time limit. I recommend people to play for 30 miuntes and if you have ANY doubts, return it without a second thoughtEdit #2: Most importantly, the game is unrealistic and feels broken because of the one month turns. You can have an enemy army on the other side of a river and you decide "I will attack". It might take 2 days to cross the river. Once you end turn you will waste 30 days to start the battle. If the enemy retreats one zone, you are 30 days behind. The Ai will detatch units and run them around your flanks and run across a dozen zone before you can even engage one of their units. No general in history stuck to a one month plan no matter what. This alone makes the game unhistoric. In one of my turns I was determined to use all of my 30 days of my turn and I ran my army around in a circle. This was one of my single greatest turns because I caught so many 1 and 2 unit armies that the AI made. It is unbeliveable to think that Caeser would say -"Ok troops we are going to march North for 30 days." Sergent says -"North Sir? The scouts say the enemy might be on our west flank." Caeser replies - "Well we will march for 30 days and see what happens after that." THIS WHOLE GAME IS BUILT AROUND SEEING WHAT HAPPENS AFTER 30 DAYS HAVE PAST.The game does not make it clear what is important and what isnt. And things that are important are not emphasized. The UI is a pain and is not clear. It took a bit of reading in the maual to figure out the "build" button was actually a little Eagle figure that looks like UI artwork, not a button. I just count that the UI has about 56 differnent elements and all of them look like boxes or buttons, execpt two. WHY JUST THOSE TWO? Its like they got toward the end of the design then saw the UI looked ugly without art work, but simultaneously realized they needed two more buttons. Game designers - "Hey lets throw the players a curve ball and make these two artwork pieces actually buttons! PROBLEM SOLVED!"While playing the first campaign after the tutorial, I have got to a point where all of my armies are immobile ("not active" in game terms) and I cant move anything, and the game does not make it clear why. Obviously there is a reason, but darned if I know it. It is bad when I have to fight 6 armies in this campaign and I cant move any of my own.Edit #1: Forgot to mention how hard it is to read the text on some of the windows. Tiny black text on medium gray background. I cant tell if it is the text reading or the game that is giving me a headache.. Edit: Pass this game by, the 30 day turns ruin the game and the only purpose they serve is to artificially help the AI. There needs to be a mod or DLC that changes the turn length to a week or so might make this game believable.Old review -Boring and generally a bad design, but it gets points for trying. There are so few real (non-RTS) based strategy games, you could give this one a try. The game is complex and deep, but, by far, the biggest challenge is overcoming the game design. DO NOT PLAY FOR HISTORICAL ACCURANCY. The names, dates, and locations are accurate, but the game play isnt. Ai runs single units around like mice, 30 day turns are used to help AI seem smarter, senarios are made with pre-planned outcomes (no what-ifs). Some of the senerios play out as if it has scripted AI. If the senario wants the AI to get to a town, your army will stop moving. In my current game my army is plotted with a 28 day move up only moves one zone per turn just so the AI can get ahead. IF my army is limited in some way the game should not display my total move as 28 days. I would have returned this game, but I am over the time limit. I recommend people to play for 30 miuntes and if you have ANY doubts, return it without a second thoughtEdit #2: Most importantly, the game is unrealistic and feels broken because of the one month turns. You can have an enemy army on the other side of a river and you decide "I will attack". It might take 2 days to cross the river. Once you end turn you will waste 30 days to start the battle. If the enemy retreats one zone, you are 30 days behind. The Ai will detatch units and run them around your flanks and run across a dozen zone before you can even engage one of their units. No general in history stuck to a one month plan no matter what. This alone makes the game unhistoric. In one of my turns I was determined to use all of my 30 days of my turn and I ran my army around in a circle. This was one of my single greatest turns because I caught so many 1 and 2 unit armies that the AI made. It is unbeliveable to think that Caeser would say -"Ok troops we are going to march North for 30 days." Sergent says -"North Sir? The scouts say the enemy might be on our west flank." Caeser replies - "Well we will march for 30 days and see what happens after that." THIS WHOLE GAME IS BUILT AROUND SEEING WHAT HAPPENS AFTER 30 DAYS HAVE PAST.The game does not make it clear what is important and what isnt. And things that are important are not emphasized. The UI is a pain and is not clear. It took a bit of reading in the maual to figure out the "build" button was actually a little Eagle figure that looks like UI artwork, not a button. I just count that the UI has about 56 differnent elements and all of them look like boxes or buttons, execpt two. WHY JUST THOSE TWO? Its like they got toward the end of the design then saw the UI looked ugly without art work, but simultaneously realized they needed two more buttons. Game designers - "Hey lets throw the players a curve ball and make these two artwork pieces actually buttons! PROBLEM SOLVED!"While playing the first campaign after the tutorial, I have got to a point where all of my armies are immobile ("not active" in game terms) and I cant move anything, and the game does not make it clear why. Obviously there is a reason, but darned if I know it. It is bad when I have to fight 6 armies in this campaign and I cant move any of my own.Edit #1: Forgot to mention how hard it is to read the text on some of the windows. Tiny black text on medium gray background. I cant tell if it is the text reading or the game that is giving me a headache.
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Alea Jacta Est Keygen For Windows 10
Updated: Mar 25, 2020
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