About This Software Make 2D tilesets for your games in seconds.Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.Main featuresAutomatic tileset generation (48 tiles) from just three input tilesIn app pixel editor for pixel-art tiles with realtime tileset previewSix different corner blending modesNormal maps generation for dynamic lightingAutomatic corner mask generationSlope generation for the complete tilesetNormal map generation for dynamic lightingAny tile size supportedTransparency depth adjustment for surface details (e.g. grass, rocks...)Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)Manual rendering mode, project importing/exporting, dynamic color palletes and moreGet AutoTileGen and start making tiles for your games in no time! 6d5b4406ea Title: AutoTileGenGenre: Design & Illustration, UtilitiesDeveloper:PixelattoPublisher:PixelattoRelease Date: 9 Jul, 2014 AutoTileGen Download] [portable Edition] autotilegen free. autotilegen cracked. autotilegen. autotilegen tutorial. autotilegen vale a pena. autotilegen download. autotilegen free download I want to like this but I just can't.It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone.Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it?In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted.Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper.And lastly, I can imagine that once you're done with your tileset you will be exporting it back into your pixelart software because the tiles you end up will never be perfect. When you have some magic software doing all the work for you it will show, so you will most likely need to do some touchups in the end.If you are serious about making games you won't use this, maybe for prototyping (if you can be bothered with the weird layout and graphics they have used) but you will always be better off making the art yourself by hand. and not for $25. "Tileset Maker version 2.0" is free and has a few features that will help you out with the tiling process.. Useful to help generate tilesets to be used in 2D Unity games, I simply can't make.. I wish I could give this software a 5-star review for the amount of time it's saved me on creating tilesets. Unfortunately half the non-core features are broken so at best I can give it 3. Worth it? Yes, overall. I recommend this software if you already understand how to make a tileset and are looking to speed up the process. I do not recommend this software if you're expecting it to just make the sets for you.. A flashy idea that, in execution, is largely uselesls unless you're making all of your materials out of one one-tile texture with caps on it. Cripplingly limited, a cumbersome interface, miserable palette control (which is a must) as well as lackluster editing tools.It's a very neat idea, but if you want a fast, elegant solution to making tilesets for your games go with pyxel edit. It's like one third the price and way more useful.The only thing i could see this being useful for is making the dirt-simple texture materials. I spent 30 dollars on this, hoping it would be a shortcut for some of the more ho-hum tiles you have to make, but in the end was very disappointed.Use Aseprite to make your sprites, and use Pyxel Edit for your tilesets. Leave this one alone, unfortunately.. So far I don't like this product. The interface is confusing.. Hey, so Ive been using this throughout the night and a bit today, and working on a high resolution template today after playing around with the program with simple effects. Great tool so far, and makes my top down look and react much better with boundaries and collisions :) Ill leave 5 stars since I am not great at the graphical side of gaming as much as coding, and this saved me days of work so far!I believe some of the neg comments may be from those who are impatient and/or confused on how tilesetting works. This program is more than basic 16bit it seems, or at least looks like it after layout :) 48 tile generation? Who wouldn't like that?! Mix this with the open source TIled program, and whoa its fast and easy to put a level base together and build from there!I tried to understand binary implimentation for making my own "room" for this type of thing within the game, but the time involved is more than I can give for that extra coding, so kudos!. It seems to be an easy way to do tiles. I was enjoying, the interface could be improved, but that wasn't my main problem. When I export 16x16 tiles, I don't get 16x16 tiles. I still do not know what I get actually. I tried to figure out and when I compared my preview and my end file, they were different! Maybe there is a safety offset but I didn't find any config to set this. And I still don't know what it is the offset.Well, I won't spend my time trying to figure out this. I'll be drawing my tiles in an actual pixel art software. I really wanted AutoTileGen to be good. It's a good idea that fails because small issues. I hope the developer improve this tool (and I'll sure update my review if things get better). But for now, I can't recommend it.
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AutoTileGen Download] [portable Edition]
Updated: Mar 25, 2020
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